

The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: This review is based on the PlayStation Vita version of Dungeon Hunter: Alliance which was provided by the publisher.Your IP address has been temporarily blocked due to a large number of HTTP requests. My guess is we’ll see a price drop very soon - and then without a doubt add this to your Vita library. Whatever exclusive content Ubisoft is planning would have to be pretty huge, and I’m kind of surprised they haven’t announced what it would be already.

But when you can get the same experience, and in some cases, a slightly better one in the PSN version for ? the price, it’s impossible to say go out and buy it. If it wasn’t for the cheaper versions of the game, I’d say almost without a doubt the game is worth what it was offering. So like I said earlier, Dungeon Hunter: Alliance for the PlayStation Vita is a tough sell at $40. If you want to host a game you can limit who can join you by level disparity and progress as well to help make the experience a little more enjoyable. You can say things like - "I need a rez" or "Help over here" with two quick taps of the touch screen.Ĭo-Op plays is available via the Internet or Ad-Hoc connection and there's a pretty slick server browser built in that allows you to find the exact game you are looking for. The online co-op works really well - I saw almost zero lag - and there’s even some nice touch screen quick chat options if you aren’t using voice chat.

There’s an addictive loot system, lots of quests, a good variety of enemies, and plenty of fun abilities to unlock for your character. It’s probably the game I’ve put the most time into so far on the Vita. I know things sound overly negative, but like I said earlier - everything still holds true for this title. When the game runs well it looks gorgeous. The menus in the game navigate wonderfully with the touch screen, making inventory management pretty much a non issue.Īs good as things look there are some performance hiccups along the way, it almost feels like loading hiccups while playing and at times they are just frequent enough to be annoying. Tapping the front screen will activate your fairy super attack. The rear touch pad can be used to move your fairy around the screen to help find hidden and rare items buried in the game world. This isn’t just a straight port though - there ARE some unique Vita features. It’s definitely disappointing to see there’s no additional content either, though Ubisoft are promising some exclusive stuff for the Vita version. For that reason alone it’s tough to recommend this game at this price to anyone despite it being a pretty solid hack and slash RPG. That’s a tough pill to swallow and while I can see the pricing disparity between the iOS versions and the console one - I can not see the a reason why there is such a difference between the PSN version and this one.
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That’s a full $20 higher than the PSN version and in some cases, a full $34 higher than the iPod or iPad version.
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It’s $40, $35.99 if you download it digitally. So let’s tackle this right now, because this is the biggest issue with Dungeon Hunter: Alliance for the PlayStation Vita. It’s sort of ironic, because in a way this is Dungeon Hunter returning to it’s roots which started as a mobile game on the iPod. The graphics are mostly identical, though the little characters on the screen show a surprising amount of detail. As it stands now there’s the same 12 acts, three characters, and level 75 cap. But we did review the PlayStation Network version of Dungeon Hunter: Alliance and for the most part the Vita version is identical. This review is one of those reviews where we link you to another review of the same game.
